![]() It felt kind of risky sometimes, but that's because I didn't knew the cards and because the story mode likes to tryharding too much for the sake of "challenge", but this deck was way better than the one I had before and it really helped me. I flew through from chapter 12 to chapter 14-15 with not even one loss. Now, I know that this deck might not be the best, but trust me, it IS at least playable and very, very much enjoyable. I did this deck by choosing as best as wisely as I could from both of these decks and I have made this : So, I had an idea, what If I took cards that I both liked in "design" AND by reading their effects? I was looking for a spellboost build run. With the help of someone from another post of mine, asking for help, I've stumbled upon 2 different cheap kind of runecraft builds that were both equally seemed and felt good in my eyes for a story mode.īut they were still kind of priced, and I wanted cards from both of them. I tried to make a runecraft deck but to no avail. A moment ago, I had a trouble on Isabelle's story at chapter 12. Daria was just as fast with stronger followers, but Aggro Bloodcraft may finally have the edge in speed.Hey, guys, I am a returning but very noob-ish player with absolutely no idea, no skills and no tactics whatsoever. Aggro Bloodcraft is still very fast and deadly.A slower meta due to these nerfs may allow Control Swordcraft to finally survive consistently to turn 6 or 7 and steamroll weaker decks. Control Swordcraft is extremely powerful but slow.With both pegged down a notch, I expect Luna’s undead minions to dominate the meta. Nephthys Shadowcraft’s hardest matchups are Daria and Roach OTK.However, with Daria decks weakened, more control oriented late-game decks may create an unsuitable meta for the Roach OTK deck (aka lots of big followers with Ward). I don’t think this is a huge nerf to Roach OTK and it will still remain strong. With Daria decks nerfed, the Roach OTK deck can afford to be a little slower, so the Goblin Mage nerf may simply herd the deck naturally in that direction The deck will still have 5+ Goblin Mage searches (3 Goblin Mages and at least 2 Fortunehunter Feena) so odds are likely the deck will still draw all three of the Rhinoceroches. That way the Goblin Mage can still tutor for mostly Roach. I can see Forestcraft decks dropping some 1 drop cards in favor of higher cost fairy generators for the midgame. While this change is definitely a nerf, it does not affect the power of the actual Roach OTK combo it just makes it harder to achieve. I still think there should be further nerfs and Levi should be a 3/3 for consistency sake (every other follower with a non-conditional evolve effect only gets +1/+1 except Levi). So, it is less likely a Daria swarm will also be accompanied by the damage spell.Īt the same time, Levi + Crimson Sorcery + Piercing Rune is still available for a Runecraft player going first, having access to 5 pp with the evolve. ![]() ![]() Also since Piercing Rune costs 2 instead of 1, it is no longer a free spell to cast when the Runecraft player wants to play Daria. This gives decks that one extra turn to develop or prepare a board wipe card. ![]() This is not only a decrease in damage on turn 4 but also one less Spellboost trigger, delaying the Runecraft board swarm by just a little bit. Instead, the Runecraft player will be able to play only a Piercing Rune with an evolved Levi. More importantly, Runecraft decks will be unable to both evolve Levi, play Crimson Sorcery, AND play Piercing Rune for 4 play points. It’s a 100% increase in cost! While the power of the card remains the same, it’ll be a lot harder to throw into a turn’s spell rotation. A cost increase from 1 to 2 is a big deal in mana based card games. The Piercing Rune nerf is the larger of the two because it is such a big nerf. ![]()
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